My, this adventurer sure is dumb.

We can probably help them out! Try grabbing a few things and see if you can move them around in a way that helps this adventurer delve deeper into this fort.

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This game was created for:

Minijam 101 : Limit - Control The Environment

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Credits

Art:

https://0x72.itch.io/dungeontileset-ii

Music:

https://nicole-lyria.itch.io/medieval-rpg-themes

Sounds:

https://www.kenney.nl

Impact by Iwan 'qubodup' Gabovitch http://opengameart.org/users/qubodup

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVorpalSnark
GenrePuzzle
Tags2D, My First Game Jam, Pixel Art, Retro, Short, Singleplayer, Top-Down, Unity

Comments

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(1 edit)

It's really a great game brother. But there is a bug. When we push the character outside the Border, it gets stuck there.

It's really a minor bug.

I hope you'd fix that soon.

Altogether, it's really a fun game.

I realize that this was made for a game jam and that those never leave much time for polish, but if you ever decide to expand on this concept, I have a few suggestions:

  1. It would be cool to be able to push more than just crates. Stuff like jump pads or rotators, for example. The knight's movement is very zippy and I bet it would be fun for the player to work with that.
  2. Rather than having to press a separate key to release control of an object, it would be more convenient if the player could just click a different object to immediately switch control.
  3. Actually moving objects with WASD is painfully slow. I realize this could be to force the player to plan out their moves and use multiple objects in certain puzzles, but I wonder if there's a better way to enforce it.

Overall though I enjoyed it, and the ending got a chuckle out of me.