I realize that this was made for a game jam and that those never leave much time for polish, but if you ever decide to expand on this concept, I have a few suggestions:
It would be cool to be able to push more than just crates. Stuff like jump pads or rotators, for example. The knight's movement is very zippy and I bet it would be fun for the player to work with that.
Rather than having to press a separate key to release control of an object, it would be more convenient if the player could just click a different object to immediately switch control.
Actually moving objects with WASD is painfully slow. I realize this could be to force the player to plan out their moves and use multiple objects in certain puzzles, but I wonder if there's a better way to enforce it.
Overall though I enjoyed it, and the ending got a chuckle out of me.
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It's really a great game brother. But there is a bug. When we push the character outside the Border, it gets stuck there.
It's really a minor bug.
I hope you'd fix that soon.
Altogether, it's really a fun game.
I realize that this was made for a game jam and that those never leave much time for polish, but if you ever decide to expand on this concept, I have a few suggestions:
Overall though I enjoyed it, and the ending got a chuckle out of me.